Fully Dogomatic update #4?


I'm not good at documenting so idk what update number this is, so we're going to say #4 and go from there.

It's been one week since the Fully Dogomatic Demo launched on Steam! It's been really fun to see people playing it! With Nextfest just around the corner I've been working on some bug fixes, balance tuning, and polish to make it as good as it can be.

Changes:

  • Removed guns that felt redundant (revolver, .22, and Tommy gun) If you have strong feelings about these guns let me know and I can try reworking them
  • Reworked the pause/settings menu to be more useful and user friendly
  • Slightly lowered inflation rate 
  • Slightly lowered enemy spawn rate in the last two minutes of the game round
  • Increased chance for rare weapons to spawn in shops
  • Lowered the base gun cap but made Gun Nut dog tag give you 2 more gun slots instead of 1
  • Made money move more satisfyingly when dropped and picked up
  • Shops now only show upgrades after you reach the gun cap

Files

FullyDogomaticDemo.exe 139 MB
46 days ago

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